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Pre-release Preview: Shekhtur Lenmorre - BattleCON's unstoppable force

Shekhtur Lenmorre - Combining Momentum with Rushdown to create a 'Combo Fighter'

Shekhtur Lenmorre is a reckless daredevil who throws herself at an opponent with feral abandon. If you like the rushdown style of Vanaah, mixed with the pure, crushing power of Hepzibah, Shekhtur delivers in spades. Deadly fast and incredibly powerful, Shekhtur is an ideal pick for all-in players who want to tear opponents to shreds in no time at all.

First, a little comparison. Vanaah and Luc are the two primary ‘rushdown’ characters in BattleCON: War of Indines. Vanaah has lots of mobility and reach, but must play carefully, predicting opponents and landing her critical strike at the right moment. Luc plays with more tricks, ultimately reacting to his opponents’ ranges and defenses rather than their speeds, as Vanaah does.

War of Indines also introduced Demitras, a tempo fighter who needs to continuously land hits to stay ahead, and Hepzibah, a daredevil-type fighter who must decide how far to dip into her power reserves in order to secure a hit.

Shekhtur combines elements from Demitras and Hepzibah with the fighting style of Vanaah and Luc. The result is a character completely unconcerned with her own wellbeing, hellbent on crushing opponents as quickly as possible before her own life wears out.

 

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Pre-release Preview: Eligor Larington - A finesse-based heavyweight

Eligor Larington - Melding finesse with a “heavyweight” play style

Eligor Larington is a fighter who fits squarely into the “defensive heavyweight” category. He’s not exceptionally fast, but unlike most slow characters, he has neither high stun guard, soak, or ridiculous damage bonuses (averaging just +1). So how does he overcome these deficiencies to play effectively against the other fighters in BattleCON?

First, a look back: In BattleCON: War of Indines, players met Cadenza. Cadenza was slow and clumsy, but melded extreme defenses with high damage to make consistent favorable damage trades. While he as a reputation as an easy character for novices, Cadenza’s play at high levels is actually extremely sophisticated--revolving around accurately predicting and hedging against opposing dashes and escapes.

While at first glance, Cadenza is the only true heavyweight in War of Indines, there is a second defensive fighter who often gets overlooked: Lixis. Lixis plays similarly to Cadenza in that she is more concerned with making trades than preserving her own life. While she lacks Cadenza’s high defenses and the ability to shrug off damage, each of Lixis’s hits builds dangerous momentum that cripples opponents and gives her additional advantages.

Both of these characters are primarily concerned with simply hitting the opponent. Once the hit was secure, the favorable trade was secure, whether it be in terms of damage for Cadenza, or in more ephemeral returns for Lixis.

When designing Eligor, I wanted to create a character that would be a strict departure from either of these archetypes. He would not be a character primarily concerned with landing the hit, but rather with actually making the tradeoff of hits between himself and the opponent profitable. Eligor firmly melds the defensive capability of slow heavyweights with a different idea--finesse. Initially, Eligor will feel similar to Cadenza, but as players play him more and more, they will begin to feel that his style has more in common with Demitras--that picking the right play to match your opponent’s choice is more important than simply choosing the attack most likely to land you a hit.

 

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Devastation of Indines

Development is currently underway for the next BattleCON game!

That’s all… just wanted to let you know :)

We’re projecting the game to be ready in early 2013, but who really knows?

Here’s the blurb from the back of the box:

As new villains appear to lay claim to the world of Indines, new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 18 mighty heroes and deadly villains to decide the fate of the world.

Each character brings a totally new play style and core mechanic to the table, making each match unlike any other. Take control of guitar-playing summoner, a pair of tag-teaming werewolves, a prodigal paladin, an immortal dark wizard, and more! Each character’s play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master.

- Eighteen Exciting Characters to Master – Fight with the power of magic, steel, or science in fast-paced duels of wit, tactics, and strategy.

- Complete Game in the Box – No chase cards, no rares. Everything you need to play the complete game is here in the box.

- Expandable – Combine this game with BattleCON: War of Indines for even more potential matchups and play modes!

 

New DLC Available! (Alternate Art PnP edition)

What fighting game would be complete without alternate costumes? Now you can download a complete Print and Play edition featuring alternate artwork for all 18 of the characters in BattleCON. The new print and play is a complete standalone game, or you can mix it with your existing boxed or PnP copy to play mirror matches and have alternate costume art available!

You can download it now in the Level 99 Store

Here's a quick look at the alternate costumes that are included in the new Alternate Art Print and Play Edition of BattleCON: War of Indines.

 

New Strategy Guides are available!

Trying to master a character, but puzzled by the nuances of his or her styles and strategies? Trying to beat a character, but you can't pinpoint their weakness? The strategy guide can help! Check out all kinds of details about the various characters in the game, and get a leg up on your opponents by knowing exactly how they fight and what their abilities are.

Currently, there are six strategy guides completed. Check back as time wears on for more strategy updates!

Available Strategy Guides
 
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Community Poll

Which upcoming BattleCON game are you most excited about?
 

BattleCON Newsletter


The World of Indines...

Null and Void

The world of Indines sits exactly in the middle of a linear multiverse. Every world moves slowly from Null, the point at the start of the universe, to Void, the point at its end over the course of eons. The proximity of worlds to Null or to Void determines their disposition—in several billions of years, Indines will become the Minus World, and The Plane of Chaos will sit in the center, becoming a much more ordinary place than it is now.